AI Insights · Timothy · January 2026
Top Slime Games Performance in South Africa, Q4 2025
Explore the performance metrics of the top slime games apps in South Africa during Q4 2025, including downloads, revenue, and active users.
In the fourth quarter of 2025, the top slime games on a unified platform in South Africa showed varied performance trends. Here’s a closer look at each app’s metrics, based on data from Sensor Tower.
My Talking Slimy: Slime Cat 3D by Pixeland LLC began the quarter with weekly revenue of around $676, which decreased to $415 by mid-November. However, a significant increase was observed towards the end of December, reaching approximately $901. Downloads started at 1.8K and saw a resurgence in December, peaking at about 2.5K. Active users showed a steady rise from 10.8K to 11.1K in mid-December, before slightly decreasing to 10.6K by the end of the quarter.
PlaySlime: Slime Simulator Game from Slime Simulator Studio maintained a stable revenue pattern, fluctuating around $220 to $280. Downloads were minimal at the start but increased significantly in December, hitting 208. The active user base remained relatively consistent, averaging around 2.3K throughout the quarter.
World of Slime Simulator Games by Solid Apps INC experienced a modest revenue climb, starting at $53 and ending at $60. Downloads were virtually non-existent until December, when they rose to 592. Active users also increased dramatically from 28 in September to 647 by the end of December.
Slime Pet: ASMR Virtual Friend by Slime Joy Entertainment showed a declining revenue trend from $87 initially to $27 by the quarter’s end. There were no download or active user metrics available for this period.
Monster Never Cry by Boltray Games had sporadic revenue, peaking at $310 in late October. Active users saw a gradual decline from 1.3K to 1.2K over the three months.
For more detailed insights, visit Sensor Tower’s platform.