AI Insights · Timothy · January 2026
Top Slime Games Performance in Uruguay Q4 2025
Explore the performance trends of the top slime games on the unified platform in Uruguay for Q4 2025, highlighting key metrics like downloads and revenue.
In the fourth quarter of 2025, the top slime games on the unified platform in Uruguay showed varied performance trends across key metrics such as downloads, revenue, and active users. The data, provided by Sensor Tower, offers insights into the market dynamics during this period.
My Talking Slimy: Slime Cat 3D from Pixeland LLC experienced a gradual increase in weekly revenue, peaking at approximately $122 in the final week of December. The game’s weekly downloads fluctuated, with a high of 264 at the start of the quarter, before declining to 64 by the end of December. Active users remained relatively stable, ranging from around 1.2K to just under 1K.
PlaySlime:Slime Simulator Game saw minimal changes in its weekly revenue, maintaining figures around $30 to $35, with a slight dip to $13 in early December. The game had no notable downloads throughout the quarter, while active users hovered consistently around 16 to 19.
Jelly Toys - Slime Simulator, from Sound Jedi Ltd., generated very modest revenue, peaking at $4 in mid-October and December. Downloads were virtually non-existent, with only a single instance of 2 downloads in early December. Active user data was sparse, with a peak of 4 users in December.
World of Slime Simulator Games had no revenue during the quarter and recorded only 1 download and 1 active user by the end of December.
Joy Slime: Stress Relief &ASMR did not generate any revenue or downloads, and there was no active user data available.
These insights highlight the varied performance of slime games in Uruguay, with some apps maintaining steady user engagement while others struggled to gain traction. For more detailed analytics, visit Sensor Tower.