AI Insights · Timothy · January 2026
Top Slime Games Performance in Saudi Arabia Q4 2025
Explore the performance trends of the top slime games in Saudi Arabia during Q4 2025, with insights into downloads, revenue, and active users.
In the fourth quarter of 2025, the top slime games in Saudi Arabia exhibited varying performance trends across downloads, revenue, and active user metrics. This analysis, sourced from Sensor Tower, highlights key data for each game.
My Talking Slimy: Slime Cat 3D by Pixeland LLC showed a mixed performance. Weekly revenue started at approximately $841 and saw a decrease, reaching about $470 in early December, before recovering to $626 by the end of the quarter. Weekly downloads initially declined from 1.1K to 512 but rebounded to 702. Active users began at 8.8K, peaking at 8.5K mid-quarter, then slightly reduced to 7.6K.
PlaySlime:Slime Simulator Game experienced a decline in weekly revenue, beginning at $562 and dropping to $471. Downloads were initially low, reaching a minimum of 2, but surged to 273 by the end of December. Active users decreased steadily from 7.2K to 6.1K.
Monster Never Cry from Boltray Games reported revenue only in the first two weeks of October, starting at $1.6K and then dropping to $178. Active users showed a gradual decline from 654 to 613 without any recorded downloads during the period.
Slime Pet: ASMR Virtual Friend by Slime Joy Entertainment maintained a modest revenue stream, fluctuating between $82 and $49 throughout the quarter, with no downloads or active users recorded.
Pew Pew Slime - Idle RPG from X-LEGEND ENTERTAINMENT CO., LTD. saw revenue starting at $52, dropping to $15, and ending at $45. Downloads were minimal, with a peak of 20, and no active users were documented.
For more detailed insights into these trends, visit Sensor Tower's platform.