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AI Insights · Timothy · January 2026

Top Slime Games Performance in Qatar: Q4 2025

Explore the performance trends of the top slime games in Qatar during Q4 2025, with insights on downloads, revenue, and active users.

Top Slime Games Performance in Qatar: Q4 2025

In the fourth quarter of 2025, the top slime games on the unified platform in Qatar exhibited varied performance in terms of weekly downloads, revenue, and active users. Here’s a closer look at the trends for each game, based on data from Sensor Tower.

My Talking Slimy: Slime Cat 3D from Pixeland LLC saw a moderate fluctuation in weekly revenue, starting at approximately $241 and dipping to $155 mid-quarter before climbing back to $173 by the end of December. Downloads fluctuated, peaking at 83 in mid-December, while active users remained relatively stable, hovering around 600.

PlaySlime: Slime Simulator Game experienced a decline in active users from 1K to around 875, while weekly revenue remained mostly stable with slight ups and downs, ending the quarter at $187. Downloads were low, with slight increases towards the end of the quarter, reaching 30.

Pew Pew Slime - Idle RPG by X-LEGEND ENTERTAINMENT CO., LTD. demonstrated notable revenue spikes, particularly reaching $386 in late November. Downloads were minimal, with a slight increase to 11 in mid-December.

Slime Pet: ASMR Virtual Friend showed consistent weekly revenue, ranging from $33 to $67, with no downloads recorded throughout the quarter.

Finally, Jelly Toys - Slime Simulator exhibited stable active user numbers around 9 to 12, with minimal revenue fluctuations, peaking at $25 at the start of October. Downloads were scarce, with a maximum of 4 in the week of December 22.

These insights provide a snapshot of the slime gaming market in Qatar, highlighting the varying levels of engagement and monetization strategies. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2026