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AI Insights · Timothy · January 2026

Top Slime Games in Oceania: Q4 2025 Performance Overview

Explore the performance of the top slime games in Oceania during Q4 2025, with insights on weekly downloads, revenue, and active users.

Top Slime Games in Oceania: Q4 2025 Performance Overview

In the fourth quarter of 2025, the top slime games on a unified platform in Oceania showcased varied performance metrics. Here’s a closer look at the weekly trends for these popular apps.

Pew Pew Slime - Idle RPG from X-LEGEND ENTERTAINMENT CO., LTD., experienced fluctuations in weekly revenue, starting at around $2.1K and peaking at approximately $3.8K mid-November. Weekly downloads peaked at 1.2K by November 17, before tapering off towards the end of the quarter.

My Talking Slimy: Slime Cat 3D by Pixeland LLC saw its weekly revenue peak at about $1.7K mid-December, with downloads gradually increasing to 410 by the week of December 22. Active users maintained a steady presence, hovering around 4.2K to 4.4K throughout the quarter.

PlaySlime:Slime Simulator Game, published by Slime Simulator Studio, noted stable revenue trends, ending the quarter at approximately $1.3K. Downloads saw a notable rise in December, reaching up to 931, while active users consistently grew to over 10.5K by the end of the quarter.

Monster Never Cry from Boltray Games showed a peak in revenue at $1.4K in early November. Although downloads remained minimal, active users displayed a slight decline from 4.3K to 3.8K by year-end.

Finally, World of Slime Simulator Games by Solid Apps INC maintained modest revenue throughout Q4, peaking at $84 in mid-October. Downloads and active users remained low but consistent.

These insights, sourced from Sensor Tower, provide a snapshot of the performance dynamics for top slime games in Oceania. For more detailed analytics, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2026