AI Insights · Timothy · January 2026
Top Slime Games in Oceania: Q4 2025 Performance Overview
Explore the performance of the top slime games in Oceania during Q4 2025, with insights on weekly downloads, revenue, and active users.
In the fourth quarter of 2025, the top slime games on a unified platform in Oceania showcased varied performance metrics. Here’s a closer look at the weekly trends for these popular apps.
Pew Pew Slime - Idle RPG from X-LEGEND ENTERTAINMENT CO., LTD., experienced fluctuations in weekly revenue, starting at around $2.1K and peaking at approximately $3.8K mid-November. Weekly downloads peaked at 1.2K by November 17, before tapering off towards the end of the quarter.
My Talking Slimy: Slime Cat 3D by Pixeland LLC saw its weekly revenue peak at about $1.7K mid-December, with downloads gradually increasing to 410 by the week of December 22. Active users maintained a steady presence, hovering around 4.2K to 4.4K throughout the quarter.
PlaySlime:Slime Simulator Game, published by Slime Simulator Studio, noted stable revenue trends, ending the quarter at approximately $1.3K. Downloads saw a notable rise in December, reaching up to 931, while active users consistently grew to over 10.5K by the end of the quarter.
Monster Never Cry from Boltray Games showed a peak in revenue at $1.4K in early November. Although downloads remained minimal, active users displayed a slight decline from 4.3K to 3.8K by year-end.
Finally, World of Slime Simulator Games by Solid Apps INC maintained modest revenue throughout Q4, peaking at $84 in mid-October. Downloads and active users remained low but consistent.
These insights, sourced from Sensor Tower, provide a snapshot of the performance dynamics for top slime games in Oceania. For more detailed analytics, visit Sensor Tower.