AI Insights · Timothy · January 2026
Top Slime Games Performance in Middle East Q4 2025
Explore the performance trends of the top slime games in the Middle East during Q4 2025, as reported by Sensor Tower.
In the fourth quarter of 2025, the top slime games on a unified platform in the Middle East showcased varied performance metrics, according to data from Sensor Tower.
My Talking Slimy: Slime Cat 3D from Pixeland LLC saw weekly revenue peaking at approximately $3.8K in early October, with a slight dip mid-quarter, stabilizing around $3.1K by the end of December. Weekly downloads started at 2.5K, dropped to 1.2K by late October, and then rose again to 1.4K by year-end. Active users showed a decline from 18.5K to 16.2K throughout the quarter.
PlaySlime:Slime Simulator Game experienced a consistent decline in revenue, starting at $2.8K and ending at $2.5K. Downloads initially dropped from 446 to 34 but surged back up to 864 by the end of December. Active users decreased steadily from 18.9K to 16.6K.
Pew Pew Slime - Idle RPG had a notable revenue peak of $1.2K in early December, with a general trend of fluctuations throughout the quarter. Downloads remained low, hovering around 80 to 104 weekly.
Slime Pet: ASMR Virtual Friend maintained stable revenue, averaging around $300 weekly, but did not report any downloads or active users during this period.
Monster Never Cry showed limited data, with a revenue peak of $1.6K in mid-October and active users decreasing slightly from 1.7K to 1.6K.
These insights reflect the diverse performance and engagement patterns of slime games in the Middle East. For more detailed analytics, visit Sensor Tower's platform.