AI Insights · Timothy · January 2026
Top 5 Slime Games on Unified Platform in Luxembourg Q4 2025
Explore the performance trends of the top slime games in Luxembourg during Q4 2025, with insights from Sensor Tower.
In the fourth quarter of 2025, slime games captured the attention of mobile users in Luxembourg. Here's a look at the performance of the top five slime games on a unified platform, with data sourced from Sensor Tower.
PlaySlime: Slime Simulator Game from Slime Simulator Studio saw a varied performance throughout the quarter. Weekly revenue fluctuated, peaking at $76 in early November and closing the quarter at $75. Downloads began to increase in December, reaching a high of 9 in mid-December. Active users experienced a slight decline from 158 to 143 by the end of December.
Pew Pew Slime - Idle RPG, developed by X-LEGEND ENTERTAINMENT CO., LTD., showed a significant increase in revenue, climbing to $86 in mid-December. Although initial downloads were minimal, the revenue trend indicates strong in-app purchases.
I, Slime by Games Hub Hong Kong Limited experienced a decline in revenue over the quarter, starting at $83 and dropping to $23 by the end of December. This decline coincided with a lack of new downloads, suggesting a reliance on existing users.
My Talking Slimy: Slime Cat 3D from Pixeland LLC faced a decrease in both downloads and revenue. Weekly downloads were inconsistent, while revenue decreased steadily from $31 in October to $12 by the end of December. Active users saw a slight dip, ending at 67.
Finally, Super Big Slime: Black Hole 3D by Supercent, Inc. maintained a steady number of active users, ending the quarter at 411. Revenue started at $18 and declined to $0 by the end of December. Despite fluctuating downloads, active user engagement remained relatively stable.
For more insights and detailed app performance data, visit Sensor Tower.