AI Insights · Timothy · January 2026
Top 5 Slime Games Performance in Latin America: Q4 2025
Explore the performance metrics of the top slime games on a unified platform in Latin America during Q4 2025, with insights on downloads, revenue, and active users.
In the fourth quarter of 2025, the top slime games on a unified platform in Latin America showcased varied performance across downloads, revenue, and active user metrics. Here's a closer look at how each app fared during this period, based on data from Sensor Tower.
My Talking Slimy: Slime Cat 3D by Pixeland LLC experienced a gradual decline in weekly revenue, starting at approximately $9.9K and ending the quarter at about $7.6K. Downloads began with a high of 31K, dipped mid-quarter, and then rose to around 21K by the end of December. Active users fluctuated slightly, peaking at nearly 160K in mid-December.
PlaySlime: Slime Simulator Game maintained a stable revenue stream, with figures ranging from $3.2K to $3.9K throughout the quarter. Downloads saw a significant increase in the last week of December, reaching 1.7K, while active users showed a steady presence, closing the quarter at roughly 29.7K.
Pew Pew Slime - Idle RPG from X-LEGEND ENTERTAINMENT CO., LTD. showed a modest revenue climb, peaking at $1.1K in late November, though downloads varied significantly with a high of 677 in the same period.
Bruno - My Talking Slime Pet by Dramaton LTD saw a remarkable surge in downloads, peaking at 219K in mid-October. Revenue, however, remained relatively low, fluctuating between $241 and $533. Active users reached a high of over 1.5M in mid-October, showcasing the app's popularity.
World of Slime Simulator Games showed a late-quarter spike in downloads, with a notable peak of 5.6K in early December, while revenue remained low, ranging from $204 to $323. Active users saw a slight increase towards the end of the quarter.
For more detailed insights into these apps' performance, visit Sensor Tower.