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AI Insights · Timothy · January 2026

Slime Games Performance in France Q4 2025

Explore the performance of top slime games in France during Q4 2025, highlighting download, revenue, and active user trends.

Slime Games Performance in France Q4 2025

In the fourth quarter of 2025, slime games continued to captivate audiences in France, with significant performances from leading titles. According to Sensor Tower, these games showed varied trends in downloads, revenue, and active users.

Pew Pew Slime - Idle RPG by X-LEGEND ENTERTAINMENT CO., LTD. saw a steady increase in weekly revenue, starting at approximately $3K and peaking at over $7K in early November. However, downloads decreased from around 2.9K to just over 600 by the end of December.

I, Slime from Games Hub Hong Kong Limited experienced a decline in weekly revenue, dropping from $8.4K in late September to under $300 by mid-December. Downloads were minimal, with no significant activity throughout most of the quarter.

PlaySlime: Slime Simulator Game, developed by Slime Simulator Studio, maintained consistent revenue, hovering around $400 to $700. Downloads, while initially low, surged to nearly 500 by the end of December, accompanied by stable active user numbers around 10K.

Monster Never Cry from Boltray Games showed fluctuations in revenue, starting at $700 and ending at $290. Active users increased from 6.8K to over 8.3K by late December, despite minimal download numbers.

Lastly, My Talking Slimy: Slime Cat 3D by Pixeland LLC recorded a slight decline in revenue, from $541 to $289, with downloads remaining under 500 throughout the period. Active users varied between 3.6K and 4.6K.

These insights from Sensor Tower reflect the dynamic landscape of slime games in France, showcasing the diverse trends in user engagement and monetization strategies for these popular apps.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2026