AI Insights · Timothy · January 2026
Top 5 Slime Games on Unified Platform in Europe Q4 2025
Explore the performance trends of Europe's top slime games in Q4 2025, highlighting downloads, revenue, and active users.
In the fourth quarter of 2025, slime games captured the attention of users across Europe. Here's a look at the performance of the top five slime games on a unified platform, with data provided by Sensor Tower.
Pew Pew Slime - Idle RPG from X-LEGEND ENTERTAINMENT CO., LTD. showed a notable fluctuation in weekly revenue, starting at approximately $8.1K and peaking at around $29.5K by the end of November. Weekly downloads began at 8.2K, gradually declining to 3.1K by the end of December.
My Talking Slimy: Slime Cat 3D by Pixeland LLC maintained consistent weekly revenue, starting at $10.5K and slightly decreasing to $8.8K by the year's end. Downloads experienced a surge mid-quarter, reaching 16.1K, with active users fluctuating around 115K to 121K.
PlaySlime:Slime Simulator Game from Slime Simulator Studio saw a steady weekly revenue, beginning at $9.4K and ending at $9.2K. Downloads rose significantly from 1.3K in early November to 8.5K by the end of December, while active users increased from 106K to 113K.
I, Slime by Games Hub Hong Kong Limited experienced declining revenue from $13.1K to $2.3K. Downloads were minimal, peaking at only 1.8K early in the quarter.
Monster Never Cry from Boltray Games had a modest revenue start at $4.1K, with slight fluctuations throughout the quarter, ending at $3K. Downloads were low, with a peak of 440 in mid-October. Active users remained stable, ranging from 56K to 61K.
These insights are just a glimpse of the data available on Sensor Tower, where more detailed analytics can be explored.