AI Insights · Timothy · December 2025
Top 5 Slime Games Performance in Switzerland Q4 2025
Discover the performance trends of the top 5 slime games in Switzerland during Q4 2025, with insights on downloads, revenue, and active users.
In the fourth quarter of 2025, the slime games category in Switzerland showed intriguing trends across various metrics. Here's a closer look at the performance of the top five apps, based on data from Sensor Tower.
My Talking Slimy: Slime Cat 3D by Pixeland LLC saw a fluctuating revenue pattern, starting at $565 in late September and peaking at $727 in early October before a decline to $352 by the end of December. Weekly downloads began at 105 and dipped to 46 by late October, but rebounded to 97 by year-end. Active users decreased from 875 to 695 in October but stabilized around 729 by the end of the quarter.
Pew Pew Slime - Idle RPG from X-LEGEND ENTERTAINMENT CO., LTD. demonstrated a remarkable surge in revenue, climbing from $4 in early November to over $2.2K by late December. Although downloads remained modest, peaking at 37 in early December, the app showed potential in revenue growth.
PlaySlime:Slime Simulator Game maintained a steady revenue flow, with minor fluctuations, ending the quarter at $402. Downloads showed a notable increase in December, escalating from 37 to 155. Active users experienced a slight decline from 2082 to 1979 over the quarter.
Monster Never Cry by Boltray Games had a stable active user base, remaining around 396 by the end of December. Revenue saw a slight increase from $198 to $256. However, downloads were negligible throughout the quarter.
Lastly, I, Slime from Games Hub Hong Kong Limited faced a decline in revenue from $949 in late September to a low of $12 mid-December, but it recovered to $130 by the end of the year. Downloads were absent for most of the quarter.
For more detailed insights and data, visit Sensor Tower.