AI Insights · Timothy · January 2026
Top Slime Games in Belgium Q4 2025: Unified Platform Insights
Explore the performance of the top slime games in Belgium on a unified platform during Q4 2025, with data from Sensor Tower highlighting trends in downloads, revenue, and active users.
In the fourth quarter of 2025, the slime game category in Belgium saw various trends across the top applications on a unified platform. Here's a closer look at their performance, with insights from Sensor Tower.
My Talking Slimy: Slime Cat 3D from Pixeland LLC experienced fluctuations in revenue, peaking at about $466 in early November. The downloads began at 153 in late September but saw a noticeable drop, reaching 20 by early December before rebounding to 134 by the end of the year. Active users remained relatively stable, fluctuating slightly around 1.5K.
Pew Pew Slime - Idle RPG by X-LEGEND ENTERTAINMENT CO., LTD. showed a strong start with revenue reaching $480 in late November. Downloads varied, peaking at 107 in early December, while active user data was not available.
I, Slime managed by Games Hub Hong Kong Limited started the quarter with revenue at $210, declining over time to $42 by the end of December. Downloads were minimal, ceasing entirely after early November.
PlaySlime: Slime Simulator Game from Slime Simulator Studio maintained steady revenue throughout the quarter, with slight variations around $50 to $130. Downloads showed a dramatic increase towards the end of December, reaching 191 from just 18 in early November. Active users fluctuated around 2K, peaking at 2.1K by the end of the year.
Finally, Monster Never Cry by Boltray Games had consistent active user numbers, hovering around 1.1K. Although downloads were nearly nonexistent, revenue saw a slight increase in the last week of December, reaching $133.
For more detailed insights and data, visit Sensor Tower.