AI Insights · Timothy · January 2026
Top 5 Slime Games Performance in Australia, Q4 2025
Explore the performance of the top 5 slime games in Australia during Q4 2025, highlighting trends in downloads, revenue, and active users on a unified platform.
In the fourth quarter of 2025, the top slime games in Australia showed varied performance in terms of downloads, revenue, and active users. This data, provided by Sensor Tower, offers insights into the trends of these popular apps.
Pew Pew Slime - Idle RPG from X-LEGEND ENTERTAINMENT CO., LTD. saw a peak in weekly revenue at around $3.7K in mid-November, followed by a gradual decline to approximately $1.8K by the end of December. Weekly downloads experienced a notable rise to 1.2K in mid-November, before stabilizing around 700 towards the end of the quarter.
My Talking Slimy: Slime Cat 3D by Pixeland LLC maintained consistent weekly revenue, peaking at $1.4K in mid-December. Downloads, however, remained relatively low, hovering around 200 throughout the quarter, while active users showed a slight fluctuation, ending the quarter just above 3.1K.
PlaySlime:Slime Simulator Game from Slime Simulator Studio had a steady revenue stream, with a slight increase to $1.1K at the end of December. Downloads saw a significant surge, reaching 853 in mid-December, and active users grew to nearly 9K by the end of the quarter.
Monster Never Cry by Boltray Games experienced variable revenue, peaking at $1.3K in mid-November. Despite very few downloads, active users fluctuated, peaking at over 3.6K in early December.
Lastly, Super Slime Simulator from Dramaton LTD showed the most dynamic performance. Weekly downloads soared to over 4.6K in late December, and active users increased significantly, reaching over 7.3K by the end of the quarter, although revenue remained modest, topping at $78.
For more detailed insights and data, visit Sensor Tower's platform.