AI Insights · Timothy · January 2026
Top Shopping Games Performance in New Zealand Q4 2025
Explore the performance trends of the top shopping games on a unified platform in New Zealand during the fourth quarter of 2025, featuring insights from Sensor Tower.
In the fourth quarter of 2025, New Zealand witnessed notable trends in the performance of top shopping games on a unified platform. The data, sourced from Sensor Tower, highlights the dynamics of weekly downloads, revenue, and active users across five leading applications.
Goods Puzzle: Sort Challenge from ONESOFT GLOBAL PTE. LTD. showcased fluctuations in its weekly revenue, initially starting at around $2K and peaking at $2.3K by the end of December. Weekly downloads for this app decreased gradually from approximately 5.4K in early October to 1.7K by the close of the quarter. Active users also saw a decline, moving from 19K to about 16K.
My Supermarket Simulator 3D®, developed by Game District LLC, experienced growth in weekly revenue, reaching $848 in mid-December before settling at $612 by the end of the month. Downloads rose from 592 in early October to over 1.1K by late December. Active users increased steadily, ending the quarter at approximately 4.6K.
Goods Jam: Goods Sorting from Zego Global Pte Ltd saw a notable rise in weekly revenue, starting at $208 and climbing to $920 by the end of December. Downloads remained relatively stable, with slight variations around the 300 mark. Active users saw modest growth, ending the quarter with around 729 users.
Goods Triple Match: Sorting 3D from Guru Smart Holding Limited had a gradual increase in revenue, reaching $349 by the end of December. Downloads remained fairly consistent, fluctuating between 450 and 600. The number of active users showed a steady increase, finishing the quarter at approximately 1.6K.
Lastly, Goods Sort Master Triple Match by Hong Hai Wu Xian Technology Development Co., Ltd. displayed a decline in weekly revenue from $194 to $70 by the end of the quarter. Downloads decreased from 365 to 74, while active users showed some resilience, ending at around 4.6K.
These insights into the shopping games category reflect varying trends in user engagement and monetization, with more detailed analysis available through Sensor Tower's comprehensive data.