AI Insights · Timothy · January 2026
Top 5 Sengoku Games Performance on Unified Platform in US Q4 2025
Explore the Q4 2025 performance of top Sengoku games in the US, highlighting trends in downloads, revenue, and active users.
In the fourth quarter of 2025, the performance of top Sengoku games on a unified platform in the United States revealed intriguing trends. Data from Sensor Tower provides insights into the weekly downloads, revenue, and active user numbers for these popular applications.
Sengoku Fubu by Bekko.com experienced fluctuating weekly revenue, peaking at approximately $770 in mid-November. Downloads surged to 11.5K in early October before tapering off, while active users started at 3.9K, climbed to 10.8K in October, and then gradually decreased to 4.7K by the end of December.
Ninja Village from Kairosoft Co., Ltd. maintained a modest revenue stream, with weekly earnings reaching up to $46 in late December. Downloads remained stable, averaging around 50 per week, showcasing consistent interest throughout the quarter.
Great Conqueror 2: Shogun saw significant revenue, with weekly figures peaking at $5.5K in October. However, active users dwindled from 208 in mid-October to just 11 by the end of the quarter, indicating a decline in user engagement despite strong initial interest.
Shogun: War and Empire had limited activity, with only 25 downloads recorded in October and no revenue reported for the period.
Finally, Nobunaga's Ambition showed minimal engagement, with sporadic downloads and no revenue generated during the quarter.
These insights reflect the varied performance of Sengoku games in the US market, with more detailed analytics available through Sensor Tower's platform.