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AI Insights · Timothy · January 2026

Top 5 Sengoku Games on Unified Platform in the US, Q4 2025

Explore the performance trends of the top 5 Sengoku games in the US during Q4 2025, highlighting revenue and user activity data.

Top 5 Sengoku Games on Unified Platform in the US, Q4 2025

The top Sengoku games have shown varied performance trends on the unified platform in the US during the fourth quarter of 2025. Here’s a closer look at each game’s metrics:

Great Conqueror 2: Shogun from 悦 张 witnessed fluctuations in weekly revenue, starting at approximately $4.9K and peaking at $5.5K in late October, before declining to around $3.4K by the end of December. Active users decreased steadily from 123 to 11 during the quarter.

New Nobunaga's Ambition, published by HKBBGL, saw its revenue peak at $8.8K at the start of the quarter, followed by a general downward trend, stabilizing around $2.3K in December.

Sengoku Fubu from Bekko.com experienced a notable spike in downloads mid-October, reaching over 11.5K. Revenue saw slight fluctuations, starting at $676 and closing the quarter at $533. Active users peaked at 10.8K in October, then gradually declined to 4.7K by December.

新信長之野望(國際版) from HKBBGL had intermittent revenue spikes, with a notable increase to $738 by the end of December.

Finally, Ninja Village by Kairosoft Co.,Ltd maintained a modest download rate, peaking at 79 in late September, and saw revenue fluctuations with a peak of $46 in December.

These insights, derived from Sensor Tower data, provide a snapshot of the competitive landscape for Sengoku games in the US. For more detailed analytics, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2026