AI Insights · Timothy · January 2026
Top Sengoku Games on Unified Platform in Sweden Q4 2025
Explore the performance of the top Sengoku games in Sweden during Q4 2025, highlighting trends in downloads, revenue, and active users.
In the fourth quarter of 2025, the top Sengoku-themed games on a unified platform in Sweden showcased varied performance across downloads, revenue, and active user metrics. Here's a closer look at how each game fared according to Sensor Tower data.
Great Conqueror 2: Shogun from EasyTech Games saw a fluctuating revenue trend, beginning at $42 in early October and peaking at $225 in late November, before dropping to $4 by the end of December. Weekly downloads remained low, with a slight increase mid-quarter, peaking at 12 in late October. Active users started at 7, slightly decreasing to 5 by year-end.
Shogun's Empire: Hex Commander by Home Net Games experienced modest revenue, reaching $20 in the final week of December. Downloads were minimal, peaking at 6 in early December, while active users remained low, with a maximum of 3 in early December.
Ninja Village from Kairosoft showed minimal revenue of $7 at the quarter's start, with no notable download or active user activity.
The Samurai Wars by zeimoter did not record any revenue or downloads during this period, highlighting a lack of activity.
Sengoku Fubu from BEKKO GAMES had no revenue but saw a peak in downloads at 27 in mid-October. Active users started at 26, briefly peaking at 42 in late October, and then stabilizing around 26 by the end of December.
These insights provide a snapshot of the Sengoku game's market dynamics in Sweden during Q4 2025. For more detailed analytics and trends, visit Sensor Tower.