AI Insights · Timothy · January 2026
Performance of Top Sengoku Games on Unified Platform in Australia Q4 2025
Explore the trends in downloads, revenue, and active users for the top Sengoku games in Australia during Q4 2025, based on Sensor Tower data.
In the fourth quarter of 2025, the top Sengoku-themed games on a unified platform in Australia exhibited varying performance trends in terms of downloads, revenue, and active users. This analysis, based on data from Sensor Tower, provides insights into the weekly metrics of these popular applications.
Great Conqueror 2: Shogun from EasyTech Games saw a significant rise in weekly revenue, peaking at approximately $783 by the beginning of December. However, its weekly downloads fluctuated, with a high of 31 in late October, while active users showed a modest increase, reaching 23 by mid-October before settling at 12 by the end of December.
新信長之野望(國際版), published by HKBBGL, experienced a steady revenue stream, starting at $621 and ending the quarter at $282. While downloads were minimal, active users were recorded at 3 in mid-December.
Sengoku Fubu by BEKKO GAMES had variable weekly revenue, with a peak of $511 in early October and a strong finish at $485 in the last week of December. Downloads were sporadic, with an early October peak of 30, and the active user base slightly declined from 99 to 79 over the quarter.
For 霸王之野望 by RASTAR GAMES HK, revenue fluctuated significantly, starting from $41 in early October and reaching $221 by the end of December. However, download and active user data were not recorded during this period.
Finally, Shogun's Empire: Hex Commander from Home Net Games showed minimal revenue variation, with a peak of $36 in early December. Downloads were low, peaking at 5 in mid-November, and active users were stable, ending at 3 in mid-December.
For more detailed insights and data, visit Sensor Tower's website.