AI Insights · Timothy · December 2025
Season Pass Games Performance in Australia - Q4 2025
Explore the performance trends of top Season Pass games in Australia during Q4 2025, with insights on downloads, revenue, and active users.
In the fourth quarter of 2025, the top Season Pass games in Australia showcased varied performance trends. The data, sourced from Sensor Tower, offers a glimpse into the dynamics of these popular games on a unified platform.
Clash Royale from Supercell saw fluctuations in revenue, starting at approximately $396K and peaking at $732K in early October before ending the quarter at around $238K. Weekly downloads began at 54K, declining to 16.8K by the end of December. Active users showed a gradual decline from over 1M to about 780K.
Kingshot by Century Games experienced a peak revenue of $611K in early December, with weekly downloads fluctuating, ending at 30.7K. Active users rose steadily from 117K to 168K by the quarter's end.
Township, developed by Playrix, maintained a consistent revenue flow, peaking at $278K in late December. Downloads started at 18.6K, with a dip mid-quarter, but recovered to 22.1K. Active users increased from 197K to 283K.
Last War:Survival by FUNFLY PTE. LTD. showed strong revenue peaks, notably at $730K in late October. Downloads and active users increased towards the end of the quarter, reaching 40K and 58K respectively.
Paper.io 2 from Voodoo had a modest revenue increase, finishing at $1.8K. Downloads saw a significant rise, peaking at 36K. Active users increased steadily from 106K to 172K.
These insights reveal the dynamic nature of the gaming market in Australia, with more detailed analytics available at Sensor Tower.