AI Insights · Timothy · January 2026
Top Science Games Performance in Turkey Q4 2025
Explore the performance trends of the top science games on a unified platform in Turkey during Q4 2025, featuring data insights from Sensor Tower.
In the fourth quarter of 2025, the performance of science games on a unified platform in Turkey showcased notable trends in downloads, revenue, and active users. According to Sensor Tower, these insights reveal how each game fared during this period.
Plague Inc. from Ndemic Creations saw a steady increase in weekly revenue, reaching around $863 in the final week of December. Weekly downloads fluctuated, peaking at 3.1K in the week of December 22. Meanwhile, active users grew consistently, ending the quarter at approximately 18.9K.
Cell to Singularity: Evolution by Computer Lunch experienced a rise in weekly revenue, culminating in $691 by the end of December. The downloads spiked significantly to 705 in the week of December 22, and active users increased steadily, finishing at 4.7K.
Jetpack Joyride, developed by Halfbrick Studios, maintained a relatively stable revenue stream with minor fluctuations, ending at $143. Downloads showed a similar pattern, with numbers hovering around 2.1K. Active users, however, saw a decline, dropping to 8.8K by the end of the quarter.
Patient Zero: Virus game from Brightika, Inc. had a varied performance, with weekly revenue peaking at $249 in mid-October. Downloads reached their highest at 2.3K in early October, and active users fluctuated, ending the quarter at 2K.
Finally, Reactor Idle Tycoon by Robert Grzybek showed a consistent pattern in weekly downloads, with figures around 200. Revenue remained low throughout the quarter, and active users decreased slightly to 8K by the end of December.
These insights from Sensor Tower highlight the dynamic nature of the science game market in Turkey, offering a glimpse into user engagement and financial trends during Q4 2025.