AI Insights · Timothy · January 2026
Performance of Top Science Games in South America Q4 2025
Explore the performance trends of the top science game apps in South America during Q4 2025, highlighting downloads, revenue, and active user metrics.
The fourth quarter of 2025 saw interesting trends in the performance of top science games on a unified platform in South America. Data provided by Sensor Tower offers insights into the weekly downloads, revenue, and active users for these games.
Plague Inc. by Ndemic Creations experienced a notable increase in weekly revenue, starting at approximately $1.5K and rising to $3.3K by the end of December. Downloads fluctuated significantly, peaking at 23.7K in the week of December 22. Active users also increased, reaching a high of 66.4K in the final week of the quarter.
Cell to Singularity: Evolution from Computer Lunch showed a substantial rise in revenue, ending the quarter at $2.1K. Downloads saw a spike mid-quarter with a notable 6.5K in the week of November 17. The active user base grew steadily, reaching 93.4K by the end of December.
Jetpack Joyride by Halfbrick Studios had a consistent revenue stream, culminating at $524 in the last week of December. Weekly downloads remained fairly stable, with a slight peak at 12.2K at the start of the quarter. Active users showed a downward trend but stabilized at around 28K by the quarter's end.
Patient Zero: Virus game from Brightika, Inc. witnessed a gradual increase in revenue, reaching $130 in the final week. Downloads were volatile, with a high of 6.3K in early October. Active users peaked at 8.8K in late October before declining to 5.6K by December's end.
Finally, Homo Evolution by Azur Interactive Games Limited saw modest revenue, with a peak of $84 early in the quarter. Downloads remained consistent, with a slight dip towards the end of December. Active users showed a gradual increase, ending the quarter at 2K.
For more detailed insights and data, visit Sensor Tower.