AI Insights · Timothy · January 2026
Top 5 Science Games Performance in Saudi Arabia Q4 2025
Explore the performance of top science games on a unified platform in Saudi Arabia during Q4 2025, featuring insights on downloads, revenue, and active users.
In the fourth quarter of 2025, the top five science games on a unified platform in Saudi Arabia demonstrated varied performance trends. This analysis, based on Sensor Tower data, offers insights into their weekly downloads, revenue, and active user metrics.
Cell to Singularity: Evolution from Computer Lunch showed a fluctuating trend in revenue, peaking at around $121 in mid-December. Downloads were sporadic, with a peak of 11 in early November. Active users gradually decreased from 105 to 69 throughout the quarter.
Plague Inc., developed by Ndemic Creations, experienced a dip in revenue after early November, starting at $77 and closing the year at $46. Downloads peaked at 30 in the first week of November before declining. Active users also saw a decrease from 59 to 26 by the end of December.
Patient Zero: Virus game by Brightika, Inc. exhibited significant download activity, reaching up to 536 in mid-November. Revenue showed an increase with a notable peak of $80 in the week before Christmas. Active users remained robust, peaking at 816 in mid-November.
Jetpack Joyride, from Halfbrick Studios, maintained a high download rate, peaking at 1231 in early December. Revenue remained modest, while active users hovered around 4.9K initially, ending the quarter slightly lower at 4.1K.
Lastly, Cell Expansion Wars by MOBIRIX showed limited data, with sporadic revenue peaks and no significant download or active user data during the quarter.
These insights reflect the dynamic nature of the mobile gaming market in Saudi Arabia, with each app showing unique performance trends and opportunities for growth. For more detailed analytics, visit Sensor Tower's platform.