AI Insights · Timothy · January 2026
Performance of Top Science Games in Europe Q4 2025
Explore the trends in downloads, revenue, and active users for top science games on a unified platform in Europe during Q4 2025.
In the fourth quarter of 2025, the top science games on a unified platform in Europe showed diverse performance trends. According to Sensor Tower, these games experienced fluctuations in downloads, revenue, and active users.
Plague Inc. from Ndemic Creations saw a peak in weekly revenue at approximately $24.5K in late December, with downloads reaching 58K at the beginning of December. Active users fluctuated, peaking at 412K in late November.
Cell to Singularity: Evolution by Computer Lunch had a significant revenue increase in December, hitting around $28.9K. Downloads peaked in late December at 27.7K, while active users saw a rise to 164K in late November.
Patient Zero: Virus game from Brightika, Inc. experienced steady revenue growth, peaking at $5.9K at the end of December. Downloads started high at 45.3K in October but declined before rising again to 26.4K in late December. Active users increased to 66.9K by the end of December.
Jetpack Joyride by Halfbrick Studios maintained consistent revenue throughout the quarter, closing December at $3.1K. Downloads peaked in late December at 23.3K, while active users remained stable, ending the quarter at 107K.
Cell Expansion Wars from MOBIRIX had a gradual increase in revenue, reaching $2K in late December. Despite minimal downloads, active users increased to 24K by the end of October.
These trends highlight the varying dynamics of the science game market in Europe, with more detailed insights available from Sensor Tower.