AI Insights · Timothy · January 2026
Top Science Games Performance in Egypt Q4 2025
Discover the performance trends of the top science games on a unified platform in Egypt during Q4 2025, based on Sensor Tower data.
In the fourth quarter of 2025, several top science games showed varying performance trends on a unified platform in Egypt. Here's a closer look at how these games fared.
Plague Inc. from Ndemic Creations experienced a notable fluctuation in weekly downloads, peaking at 598 in early December. Weekly revenue saw moderate ups and downs, reaching approximately $58 at its highest in mid-October. Active users increased steadily, climbing from 590 to 799 by the end of December.
Homo Evolution by Azur Interactive Games Limited had a sporadic download pattern, with a peak of 100 downloads in mid-November. Revenue was initially consistent, dropped to zero, and then recovered to $26 by the end of the quarter. Active users increased from 64 to 204 in early December but declined towards the end.
Patient Zero: Virus game by Brightika, Inc. had a significant spike in downloads, reaching 1.3K in early December. Revenue fluctuated, peaking at $20 in October, while active users saw a sharp increase, peaking at 1.4K on December 1.
Cell to Singularity: Evolution from Computer Lunch showed a sporadic download trend, with a notable peak of 534 downloads in mid-November. Revenue was highest at $62 in October but dropped to zero subsequently. Active users increased from 1K to a peak of 1.5K in mid-December.
Finally, Fixies vs Crabots: 6 Fun Games by LCPGAME OU had minimal activity, with revenue peaking at $21 in mid-December.
These findings, sourced from Sensor Tower, provide an intriguing snapshot of the science games market in Egypt. For more detailed insights, visit Sensor Tower's platform.