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AI Insights · Timothy · January 2026

Top Science Games Performance in Egypt Q4 2025

Discover the performance trends of the top science games on a unified platform in Egypt during Q4 2025, based on Sensor Tower data.

Top Science Games Performance in Egypt Q4 2025

In the fourth quarter of 2025, several top science games showed varying performance trends on a unified platform in Egypt. Here's a closer look at how these games fared.

Plague Inc. from Ndemic Creations experienced a notable fluctuation in weekly downloads, peaking at 598 in early December. Weekly revenue saw moderate ups and downs, reaching approximately $58 at its highest in mid-October. Active users increased steadily, climbing from 590 to 799 by the end of December.

Homo Evolution by Azur Interactive Games Limited had a sporadic download pattern, with a peak of 100 downloads in mid-November. Revenue was initially consistent, dropped to zero, and then recovered to $26 by the end of the quarter. Active users increased from 64 to 204 in early December but declined towards the end.

Patient Zero: Virus game by Brightika, Inc. had a significant spike in downloads, reaching 1.3K in early December. Revenue fluctuated, peaking at $20 in October, while active users saw a sharp increase, peaking at 1.4K on December 1.

Cell to Singularity: Evolution from Computer Lunch showed a sporadic download trend, with a notable peak of 534 downloads in mid-November. Revenue was highest at $62 in October but dropped to zero subsequently. Active users increased from 1K to a peak of 1.5K in mid-December.

Finally, Fixies vs Crabots: 6 Fun Games by LCPGAME OU had minimal activity, with revenue peaking at $21 in mid-December.

These findings, sourced from Sensor Tower, provide an intriguing snapshot of the science games market in Egypt. For more detailed insights, visit Sensor Tower's platform.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2026