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AI Insights · Timothy · January 2026

Top Science Games Performance in Austria: Q4 2025

Discover the performance trends of the top science games on a unified platform in Austria during Q4 2025, based on Sensor Tower data.

Top Science Games Performance in Austria: Q4 2025

The fourth quarter of 2025 saw notable trends in the performance of top science games on a unified platform in Austria. According to data from Sensor Tower, these games showcased diverse patterns in weekly downloads, revenue, and active users.

Cell to Singularity: Evolution from Computer Lunch experienced a significant rise in weekly revenue, peaking at approximately $819 in late November. Downloads also saw an upward trajectory, with a notable increase to 109 in the week of December 22. Active users grew steadily, reaching 288 by the end of December.

Plague Inc. by Ndemic Creations maintained a robust revenue stream, culminating at $549 in the week of December 22. The game also enjoyed a surge in downloads, particularly in late December, with 365 downloads. Active users peaked at 926, indicating strong engagement towards the end of the quarter.

Patient Zero: Virus game from Brightika, Inc. showed fluctuating revenue patterns, ending the quarter with $248. Downloads varied throughout the quarter, with a high of 470 in mid-October. Active users displayed a notable increase, reaching 1,028 by the end of December, reflecting growing interest and engagement.

Cell Expansion Wars by MOBIRIX had a relatively stable revenue, peaking at $593 in early October. However, it maintained a consistent, albeit low, level of active users throughout the quarter.

Finally, Experiment - gut oder böse? from SponsorAds GmbH & Co.KG experienced modest revenue fluctuations, ending the quarter at $115. Downloads remained minimal, with a slight increase towards the year's end.

For more detailed insights into these trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2026