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AI Insights · Timothy · January 2026

Top 5 School Games Performance on Unified Platform in the US, Q4 2025

Explore the trends in downloads, revenue, and active users for the top school games in the US during Q4 2025, based on Sensor Tower data.

Top 5 School Games Performance on Unified Platform in the US, Q4 2025

In the fourth quarter of 2025, the top school games on a unified platform in the United States showcased varied performance metrics in terms of downloads, revenue, and active users. According to Sensor Tower, here's a closer look at how these apps fared.

Teacher Simulator: Study Time! by Kwalee Ltd saw its weekly revenue gradually increase, reaching around $758 by early December, before stabilizing. Downloads peaked in late November at approximately 154K, while active users fluctuated, ending the year at about 201K.

SCHOOLBOY RUNAWAY - STEALTH experienced a significant rise in downloads, culminating in 50K by the year's end. Active users also grew steadily, reaching 24K in the final week of December.

Kids Games: For Toddlers 3-5 maintained stable download numbers, with a notable increase to 20K in late December. Active users peaked at 146K at the start of December before a slight decline.

For Math Kids - Add, Subtract, Count, downloads showed a steady increase, peaking at 17K in December. Active users saw a notable rise to 101K in late November.

Lastly, SAKURA School Simulator demonstrated a consistent increase in downloads, reaching 18K by December. Active users surged to 98K by the end of the quarter.

These insights reflect the diverse performance of school games during Q4 2025, highlighting trends in user engagement and market dynamics. For more detailed analytics, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2026