AI Insights · Timothy · January 2026
Top 5 Sandbox Games in Oceania Q4 2025: A Performance Overview
Explore the performance trends of the top sandbox games in Oceania during Q4 2025, with insights into downloads, revenue, and active users.
In the fourth quarter of 2025, the top sandbox games on a unified platform in Oceania demonstrated varied performance trends in terms of downloads, revenue, and active users. Here’s a closer look at the data provided by Sensor Tower for these games.
Roblox saw a dynamic quarter. Weekly revenue peaked at around $431K in late December, following a dip to $322K in early November. Downloads fluctuated, with a notable increase to 55.7K in the week of December 22. Active users initially decreased from 2.1M to 1.5M but rose again to 1.7M by the end of the quarter.
For Minecraft: Dream it, Build it!, revenue rose steadily, culminating in a peak of $127K in late December. Downloads remained relatively stable, with a slight increase to 3.8K in the same period. Active users increased from 42.7K to 48.6K throughout the quarter.
Melon: Sandbox experienced gradual growth in revenue, reaching $5.9K by the end of December. Weekly downloads increased from 4.4K to 6.4K, while active users grew from 155K to 165K over the quarter.
Growtopia displayed fluctuating revenue, peaking at $3.8K in mid-December. Downloads remained low, with a peak of 38 in late October. Active users held steady around 260.
Lastly, LEGO® Bluey showed consistent performance with revenue peaking at $1.8K in mid-December. Downloads increased towards the end of the quarter, reaching 2.1K, while active users rose from 2.1K to 2K by December.
These insights provide a snapshot of the sandbox gaming landscape in Oceania for Q4 2025. For more detailed analysis and data, visit Sensor Tower.