AI Insights · Timothy · January 2026
Top 5 Real-Time Strategy Apps in the Middle East Q4 2025
Explore the performance of the top real-time strategy games across a unified platform in the Middle East during Q4 2025, including trends in revenue, downloads, and active users.
In the fourth quarter of 2025, Clash Royale from Supercell showed a varied performance across different metrics. Weekly revenue peaked at approximately $551K in early December, while downloads saw a gradual decline from 45K in October to 21K by the end of December. Active users, however, remained robust, peaking at over 1.2M in late November before slightly decreasing to around 1.05M at the quarter's close.
Voodoo's Mob Control experienced fluctuations as well. Revenue reached a high of $9.1K in mid-October, with downloads peaking at 35K the same week. The game maintained a steady user base, with active users hovering around 150K, rising slightly towards the end of the year.
Tower War - Tactical Conquest, developed by SayGames LTD, saw a steady increase in weekly revenue, reaching approximately $8.2K in early December. Downloads were consistent, with a notable rise to 28K in late December. The game witnessed a significant growth in active users, climbing from 188K in October to over 232K by the end of the year.
Stick War: Legacy by Max Games Studios maintained a modest revenue stream, peaking at $1.1K in mid-December. Downloads remained stable, finishing the quarter at 8.2K. Active users saw a resurgence, growing from 32K in November to 43K by December's end.
Finally, We Are Warriors! from Lessmore UG displayed steady growth. Revenue fluctuated with a peak of $3.2K in December, while downloads increased significantly, reaching nearly 9K in early December. Active users also showed positive trends, increasing from 47K in October to over 52K by the end of December.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower's platform.