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AI Insights · Timothy · January 2026

Top 5 PVP Games on Unified Platform in Europe, Q4 2025

Explore the Q4 2025 performance of Europe's top PVP games on a unified platform, featuring significant trends in downloads, revenue, and active users.

Top 5 PVP Games on Unified Platform in Europe, Q4 2025

In the fourth quarter of 2025, the top PVP games in Europe on a unified platform showcased intriguing trends in downloads, revenue, and active users. Here's a closer look at the performance of these leading apps.

Roblox observed a notable peak in weekly revenue, reaching approximately $6.8M in late December. Weekly downloads fluctuated, starting at 919K and spiking to 1.17M in the week of December 22. Active users remained robust, peaking at over 63.6M in late October before stabilizing around 58M by the end of the quarter.

Clash Royale from Supercell experienced a revenue high of about $7.1M in early October, followed by a decline to $2.9M by the end of December. Downloads decreased from 880K to 314K throughout the quarter, while active users saw a gradual decrease from 35.6M to 31.7M.

Paper.io 2, published by Voodoo, showed a significant increase in downloads, reaching over 1M in the final week of December. Revenue also rose, peaking at $16K at the end of the quarter. Active users increased from 3.3M to over 6.4M, showcasing strong engagement.

Subway Surfers continued its popularity with an end-of-quarter download peak of 632K. Revenue remained relatively stable, with a slight increase to $22K in the last week of December. Active users fluctuated, ending the quarter at approximately 11.9M.

Hole.io also from Voodoo, saw a steady increase in downloads, reaching 643K in late December. Revenue peaked at $18K in the week of December 22, while active users rose from 1.7M to 2.4M by the quarter's end.

These trends highlight the dynamic landscape of PVP gaming in Europe. For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2026