AI Insights · Timothy · January 2026
Top Puzzle Games in the Netherlands: Q4 2025 Performance
Explore the performance trends of the top 5 puzzle games in the Netherlands for Q4 2025, highlighting downloads, revenue, and active users.
In the fourth quarter of 2025, the puzzle game category in the Netherlands showcased interesting trends across the top five applications. This analysis, powered by Sensor Tower data, provides insights into the performance of these games on a unified platform.
June's Journey: Hidden Objects from wooga saw a varied performance in weekly revenue, starting at approximately $49.5K at the end of September and peaking at $67.9K in late October. Downloads remained relatively stable, with a slight peak at 1.4K in early November. The game maintained a strong user base, with active users reaching a high of 12.3K in late November before declining to 7.8K by the year's end.
Color Block Jam by Rollic Games experienced a downward trend in revenue early in the quarter, bottoming out at $13.6K in November, but rebounded to $21.6K by the end of December. Downloads showed a similar pattern, declining to 2.9K mid-quarter before recovering to 4K. Active users peaked at 70.8K in early October, with a gradual decrease to 55.1K by December.
Pixel Flow!, a newer entry from Loom Games, experienced a strong upward trajectory in revenue, starting at $2.8K in November and climbing to $31.4K by the end of December. Downloads were initially high at 46.2K, dropping to 17.8K by the quarter's end. Active users increased from 24.1K to a peak of 29.3K in December.
Magic Sort! by Grand Games A.Ş. showed a consistent revenue pattern, with slight fluctuations, ending the quarter at $11.8K. Downloads peaked at 21.1K in mid-November, and active users increased steadily, reaching 64.2K by November before stabilizing around 61.4K by the end of December.
Finally, Angry Birds 2 from Rovio Entertainment maintained a steady revenue stream, fluctuating between $5.8K and $8.2K. Downloads remained moderate, with a slight increase to 3.5K in late December. Active users showed a peak of 21.7K in early November, stabilizing around 19.8K by the end of the year.
These data insights from Sensor Tower highlight the dynamic puzzle game market in the Netherlands for Q4 2025, offering a glimpse into user engagement and monetization trends. Further detailed insights are available through Sensor Tower's platform.