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AI Insights · Timothy · January 2026

Top 5 Puzzle Games in Australia: Q4 2025 Performance Overview

Explore the performance trends of the top 5 puzzle games on a unified platform in Australia during Q4 2025, with insights from Sensor Tower.

Top 5 Puzzle Games in Australia: Q4 2025 Performance Overview

In the fourth quarter of 2025, the puzzle game category in Australia showcased interesting trends across the top five apps on a unified platform, combining data from both iOS and Android. Here's a closer look at their performance metrics, including weekly downloads, revenue, and active users.

June's Journey: Hidden Objects from wooga reported a steady increase in weekly revenue, reaching a peak of approximately $110K in early November. Downloads showed a sharp rise towards the end of December, climbing from around 800 to over 1.6K. Weekly active users remained stable, fluctuating gently between 25K and 27K throughout the quarter.

Color Block Jam by Rollic Games experienced a decline in weekly revenue, dropping from $78K to about $68K by the end of December. However, downloads picked up in December, increasing from 5.8K to nearly 9K. Active users showed a significant upward trend, growing from 58K to 113K, indicating rising engagement.

Pixel Flow! from Loom Games saw a remarkable climb in weekly revenue, starting at $2K in early October and surging to $132K by the end of the year. Downloads followed a similar pattern, rising from 5.7K to over 28K. Active users increased steadily, reaching 37K by late December.

Magic Sort! by Grand Games A.Ş. maintained consistent revenue growth, closing the quarter at approximately $59K. Downloads increased notably in December, peaking at 24K. Active users showed a steady rise, reaching 112K by the end of the quarter.

NYT Games: Wordle & Crossword from The New York Times Company reported a fluctuating revenue trend, ending December at around $56K. Downloads remained relatively stable, with a slight increase to 10.7K in late December. Active users remained robust, consistently exceeding 600K and peaking at 739K.

This data, sourced from Sensor Tower, highlights the dynamic nature of the puzzle game market in Australia. For more in-depth insights, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2026