AI Insights · Timothy · January 2026
Top Pirate Games in Europe: Q4 2025 Performance
Explore the performance of the top five pirate games in Europe during Q4 2025, with insights on downloads, revenue, and user activity.
In the fourth quarter of 2025, the top pirate games in Europe displayed varied performance metrics across downloads, revenue, and active users. Here’s a closer look at each game based on data from Sensor Tower.
Sea of Conquest: Pirate War from FunPlus International AG showed consistent weekly revenue, peaking at approximately $276K in late September before stabilizing around $222K to $263K towards the year’s end. Weekly downloads started at 18K, with a slight decline to around 13K by December. Active users remained robust, hovering around 300K throughout the quarter.
Pirates of the Caribbean : ToW by JOYCITY Corp experienced a moderate increase in weekly revenue, ending the quarter at approximately $98K. Downloads, however, decreased over the quarter, from 11K in late September to about 4.8K by the end of December. Active users fluctuated but showed a slight upward trend by the end of the quarter, reaching nearly 14K.
Pirate Kings™ from Playtika LTD saw weekly revenue fluctuate between $21K and $32K. Downloads remained low, generally below 110 per week. Active users peaked at about 2.5K in early November before settling around 776 by the end of December.
Lord of Seas, published by SPARKLER GAMES HONG KONG LIMITED, maintained weekly revenue between $14K and $23K, with a notable peak in late December. Downloads ranged from 218 to 2.4K, showing an upward trend towards the quarter’s end. Active users remained steady, averaging around 9K.
Lastly, Bounty Bash by Limebolt Inc had fluctuating weekly revenue, ending the quarter at approximately $15K. Downloads increased throughout the quarter, peaking at nearly 3.9K in early December.
For more detailed insights and data, visit Sensor Tower's platform.