AI Insights · Timothy · January 2026
Performance of Top 5 Panda Games on Unified Platform in Netherlands Q4 2025
Explore the performance trends of the top 5 Panda Games in the Netherlands during Q4 2025, highlighting downloads, revenue, and active users.
In the fourth quarter of 2025, the top 5 Panda Games apps showed varied performance metrics in the Netherlands on a unified platform. Here's a look at how each app fared in terms of downloads, revenue, and active users.
Baby Panda's School Bus experienced a fluctuating trend in weekly downloads, starting at 728K and peaking at 1.0K in late December. Revenue saw a decline, dropping from $44 to $1 over the quarter. Active users increased from 1.1K to 1.3K by the end of the year.
For Baby Panda's Play Land, weekly downloads began at 844K, hitting a low of 220K in mid-December before recovering to 531K. Revenue was inconsistent, with a peak of $74 in late October and ending at $15. Active users saw an increase, reaching 2.8K by the end of December.
Baby Panda's Supermarket showed a steady download pattern with a peak at 713K in mid-October, then tapering to 380K by year-end. Revenue remained modest, peaking at $37 in late October. Active users saw a slight recovery from 933K to 1.1K towards the end of the quarter.
Baby Panda's House Games saw downloads rise from 241K to 940K by the end of December. Revenue fluctuated, starting at $31 and settling at $16. Active users peaked at 1.0K at the end of the quarter.
Finally, Baby Panda World-Learning Game maintained a consistent download rate, hovering around 150K. Revenue varied, peaking at $160 in early October, and ending at $69. Active users decreased slightly, ending at 1.3K.
These insights, sourced from Sensor Tower, provide a snapshot of the Panda Games' performance in the Netherlands for Q4 2025. For more detailed analysis, visit Sensor Tower's platform.