AI Insights · Timothy · January 2026
Otome Games Performance in Latin America: Q4 2025
Explore the performance of the top 5 Otome games on a unified platform in Latin America during Q4 2025, including download trends, revenue, and active users.
In the fourth quarter of 2025, the Otome game category showed dynamic performance in Latin America on a unified platform. Here’s a closer look at the top five games in this genre.
Love and Deepspace by INFOLD PTE. LTD. experienced fluctuating weekly revenue, starting at approximately $62.8K and peaking at $120.2K by the end of December. Weekly downloads saw an upward trend, beginning at 22.6K and rising to 33.8K. The game maintained a strong base of active users, increasing from 145.2K to 162.6K.
My Candy Love - Otome game from Beemoov showed a steady increase in revenue, reaching $11.2K in the last week of December. Downloads were initially at 4.9K, peaking at 10.6K mid-December. Active users saw significant growth, climbing from 66.2K to 98.4K throughout the quarter.
My Candy Love NewGen Otome Sim, also by Beemoov, had modest revenue fluctuations, with a peak of $2.3K in early November. Downloads increased from 1.6K to 4.3K by the quarter's end. Active users grew steadily from 17.5K to 31.9K.
What in Hell is Bad? : Origin by Prettybusy Co.,Ltd showed minor revenue changes, peaking at $1.5K in late October. However, downloads remained extremely low throughout the quarter.
Tears of Themis by COGNOSPHERE PTE. LTD. had a slight increase in revenue, ending the quarter at $1.4K. Downloads were minimal but active users increased from 1.3K to 2.1K.
This data, provided by Sensor Tower, highlights the varied performance of Otome games in Latin America, with some titles showing strong user engagement and revenue growth. For more insights, visit Sensor Tower.