AI Insights · Timothy · January 2026
Top 5 MOBA Apps Performance in Middle East Q4 2025
Explore the performance trends of the top 5 MOBA applications on a unified platform in the Middle East during Q4 2025, with insights from Sensor Tower.
In the fourth quarter of 2025, the performance of the top 5 MOBA applications on a unified platform in the Middle East displayed intriguing trends. Here’s a closer look at each app’s metrics:
Mobile Legends: Bang Bang from MOONTON saw significant fluctuations in weekly revenue, starting at about $169K and peaking at $258K. Downloads remained relatively stable, with a slight increase towards the end of the quarter, reaching 22.2K. Active users fluctuated slightly, maintaining a range between 253K and 286K.
Battle Cars: Nitro PvP Shooter by Tiny Bytes experienced a modest revenue increase, peaking at $421. Downloads showed a decline overall, with a high of 4K at the beginning and ending at 1.8K. Active user numbers remained stable, fluctuating between 20K and 23K.
Honor of Kings from Level Infinite had a peak revenue of $8.8K in mid-November, with weekly downloads decreasing from 3.9K to 1.8K. Active users showed a steady decline from 24.9K to 14.7K.
DRAGON BALL GEKISHIN SQUADRA by Bandai Namco Entertainment Inc. saw a varied revenue pattern, peaking at $2K initially and dipping to $845 by the end of December. Downloads also decreased from 4.7K to 930, while active users saw a decline from 9.2K to 5.7K.
League of Legends: Wild Rift from Riot Games experienced fluctuations in revenue, starting at $79K and ending at $13K. Downloads remained low, hovering around 1K, while active users slightly decreased from 13.6K to 12.5K.
These insights, sourced from Sensor Tower, highlight the dynamic nature of the MOBA sector in the Middle East, providing a snapshot of user engagement and revenue trends across platforms.