AI Insights · Timothy · January 2026
Top MOBA Apps in Italy: Q4 2025 Performance on a Unified Platform
Explore the performance trends of the top MOBA apps in Italy during Q4 2025, with insights into downloads, revenue, and active users.
In the fourth quarter of 2025, the top MOBA applications in Italy showcased varied performance trends. Data from Sensor Tower reveals insights into their weekly downloads, revenue, and active user numbers.
Pokémon UNITE experienced fluctuations in its weekly revenue, peaking at approximately $4.3K in early December. Downloads showed a remarkable increase towards the end of the quarter, reaching 5.2K in the final week. Active users remained relatively stable, with a slight increase from 19.7K to 19K by the end of December.
DRAGON BALL GEKISHIN SQUADRA saw a peak in revenue at $4.3K at the start of the quarter, followed by a decrease, with a brief rise in mid-December to $3.3K. Downloads were highest at the beginning and end of the quarter, with 5.8K and 4.9K respectively. Active users decreased steadily from 17.1K to 5.5K.
Battle Cars: Nitro PvP Shooter maintained a modest revenue, with a slight increase to $334 by the end of December. Downloads varied, with a notable peak of 4K in early October. Active users showed a small increase towards the end of the quarter, moving from 7.3K to 8.3K.
Mobile Legends: Bang Bang had significant revenue fluctuations, peaking at $49.9K in mid-November. Downloads remained fairly consistent, with a slight increase towards the end of the quarter. Active users grew steadily, reaching 19.5K by the end of December.
League of Legends: Wild Rift exhibited a varied revenue trend, starting at $56K and closing at around $20.8K. Downloads remained stable, with slight variations throughout the quarter. Active users showed a gradual decline, ending at 18.5K.
These insights indicate dynamic trends in the MOBA market in Italy, with Sensor Tower providing a deeper analysis of these applications' performances.