AI Insights · Timothy · January 2026
Top 5 MOBA Apps in the Middle East Q4 2025
Explore the performance of the top 5 MOBA apps in the Middle East during Q4 2025, featuring trends in downloads, revenue, and active users.
In the fourth quarter of 2025, the performance of the top Mobile Online Battle Arena (MOBA) applications in the Middle East showed notable trends across downloads, revenue, and active user metrics. This data, sourced from Sensor Tower, provides insights into the competitive landscape of popular gaming apps.
Mobile Legends: Bang Bang by MOONTON saw a peak in weekly revenue at around $258K in early November, closing the quarter with $252K. Weekly downloads reached their highest at 23.9K in late December. The active user base remained strong, fluctuating between 250K and 290K throughout the quarter.
League of Legends: Wild Rift from Riot Games experienced a varied revenue trend, starting at $79K and ending at $13K. Downloads were relatively stable, hovering around the 1K mark. Active users started at 13.7K and saw a slight decline to 12.5K by the end of December.
Honor of Kings by Level Infinite had consistent revenue, peaking at $8.8K in mid-November. Downloads fell from 4K to about 1.8K by quarter's end. Active users decreased over time, starting at 24.9K and dropping to 14.7K.
Pokémon UNITE by The Pokemon Company showed modest revenue growth, reaching $3.3K in mid-November. Downloads increased from 900 to 1.6K, with active users maintaining a range of 28K to 30K.
DRAGON BALL GEKISHIN SQUADRA from Bandai Namco Entertainment Inc. had an uneven revenue performance, with a peak at $2K in late September. Downloads began at 4.7K but dropped to 930 by December. Active users decreased from 9.2K to 5.7K.
For more detailed insights and trends, visit Sensor Tower's platform where this data originates.