AI Insights · Timothy · December 2025
Top 5 MOBA Apps Performance in Latin America Q4 2025
Explore the performance trends of the top 5 MOBA apps on a unified platform in Latin America during Q4 2025, with insights from Sensor Tower.
In the fourth quarter of 2025, the MOBA (Multiplayer Online Battle Arena) genre saw notable activity in Latin America, with data from Sensor Tower providing insights into the performance of the top five applications on a unified platform.
League of Legends: Wild Rift by Riot Games experienced fluctuations in weekly revenue, starting with $381K at the end of September and closing the year at around $229K. Downloads peaked mid-quarter at 56.5K in early November, while weekly active users showed a slight increase, reaching approximately 573K by the end of December.
Mobile Legends: Bang Bang from MOONTON maintained strong performance with revenue peaking at $348K in mid-November and a notable increase to $313K by the end of December. Downloads were highest in the last week of December at 204K, and active users grew steadily, reaching over 3M by the end of the quarter.
Honor of Kings by Level Infinite saw stable revenue figures, peaking at $68K in early November. Downloads showed an upward trend towards the end of the quarter, reaching 91K in late December. Active users also increased, hitting 565K by the end of December.
Pokémon UNITE from The Pokemon Company recorded its highest revenue of $51.6K in early December. Weekly downloads varied, peaking at 53K in the last week of December, while active users saw a steady rise, closing the quarter at around 627K.
DRAGON BALL GEKISHIN SQUADRA by Bandai Namco Entertainment Inc. had a more modest performance, with revenue peaking at $12.7K in late December. Downloads fluctuated, reaching a high of 59K at the start of the quarter, and active users ended the year at approximately 47.6K.
For further insights and more detailed analysis, visit Sensor Tower.