AI Insights · Timothy · January 2026
Top 5 MOBA Apps Performance in France Q4 2025
Explore the performance trends of the top 5 MOBA apps on a unified platform in France during Q4 2025, highlighting downloads, revenue, and active users.
In the fourth quarter of 2025, League of Legends: Wild Rift by Riot Games showcased fluctuating weekly revenue, peaking at approximately $115K at the start of October and closing the year around $49K. Downloads initially surged to 10.3K mid-October but gradually declined to 3.3K by the end of December. Active users saw an increase from about 48.5K to a peak of 84.7K.
Mobile Legends: Bang Bang from MOONTON experienced varied revenue, starting at $56K and ending with a rise to $87K in late December. Downloads saw a modest decrease, from 3.6K in early October to 3.2K by year-end. Active users increased from 32K to 45.2K over the quarter.
DRAGON BALL GEKISHIN SQUADRA, a newer entry by Bandai Namco, started the quarter with $15.5K in revenue which then fluctuated, closing at $4.9K. Downloads and active users both experienced declines, with downloads dropping from 6.9K to 4.9K, while active users decreased from 41.8K to 12.4K.
Pokémon UNITE by The Pokemon Company maintained steady revenue, ranging between $3.3K and $7.7K throughout the quarter. Downloads showed variability, peaking at 6.3K in late October, and active users increased from 24.3K to 52.5K by December.
Lastly, Honor of Kings from Level Infinite saw consistent revenue, with figures hovering between $3.4K and $6.5K. Downloads remained low, from 1.4K to 737, while active users slightly decreased from 6.7K to 4.9K.
These insights are derived from Sensor Tower's comprehensive data, offering a detailed view of app performance in the competitive MOBA category on a unified platform in France.