AI Insights · Timothy · January 2026
Top 5 MOBA Apps in Europe Q4 2025: Unified Platform Analysis
Explore the performance trends of the top five MOBA apps in Europe during Q4 2025, with insights on downloads, revenue, and user activity.
The fourth quarter of 2025 saw interesting trends across the top MOBA applications on a unified platform in Europe. Data from Sensor Tower provides a comprehensive look at weekly downloads, revenue, and active user metrics for each app.
Mobile Legends: Bang Bang by MOONTON showed a dynamic revenue pattern. The app's revenue peaked at approximately $1.3M in the final week of December, following a steady increase from early November. Downloads also surged to 250K in the last week of the quarter, while active users grew steadily to 4.1M by the end of December.
League of Legends: Wild Rift from Riot Games experienced fluctuating revenue, reaching a high of $776K in late November. Downloads remained relatively stable, peaking at 44K in early November. The app maintained a consistent active user base, hovering around 530K throughout the quarter.
Honor of Kings by Level Infinite saw gradual revenue growth, with a peak of $98K in early November. Downloads dwindled over the quarter, dropping to 9.7K by the end of December, while active users also saw a decline, ending the quarter at approximately 80K.
Pokémon UNITE, published by The Pokemon Company, reported modest revenue figures, peaking at $42K in early December. Downloads fluctuated, reaching 35K in late December, while active users remained strong, stabilizing at around 318K by quarter's end.
DRAGON BALL GEKISHIN SQUADRA from Bandai Namco Entertainment Inc. had varied revenue, with a notable peak of $33K in late December. Downloads saw an increase towards the end of the quarter, reaching 19.6K, while active users rebounded to about 47K by the close of December.
These insights highlight the diverse performance trends among the leading MOBA games in Europe. For more detailed analytics and trends, visit Sensor Tower.