AI Insights · Timothy · January 2026
Top 5 MOBA Apps in Ecuador: Q4 2025 Performance Analysis
Explore the performance trends of the top 5 MOBA apps in Ecuador during Q4 2025, with insights on downloads, revenue, and active users from Sensor Tower.
In the fourth quarter of 2025, the top five MOBA applications in Ecuador showcased varied performance metrics on a unified platform. This analysis, based on Sensor Tower data, provides insights into the weekly downloads, revenue, and active users for these popular apps.
Mobile Legends: Bang Bang from MOONTON displayed a dynamic trend in weekly revenue, peaking at approximately $7.4K in mid-November and closing the year with around $5.9K. Downloads reached their highest at 12.7K at the start of the quarter, experiencing fluctuations before ending with a surge to 10.5K. Active users increased steadily, starting at 31.5K and reaching 36.7K by the end of December.
League of Legends: Wild Rift by Riot Games saw a decline in weekly revenue from $5.3K at the start to $2.7K at the year's end. Downloads remained relatively stable, with a slight increase to 1.1K in mid-November. Active users showed a downward trend, beginning at 7.5K and decreasing to 4.6K by the end of the quarter.
Honor of Kings from Level Infinite experienced modest revenue growth, peaking at $1K in early November. Downloads were highest at 1.2K at the quarter's start but gradually declined. Active users started at 3.9K and saw a reduction to 2.3K by December's end.
Pokémon UNITE by The Pokemon Company had a steady revenue increase, reaching $550 in early December. Downloads were highest in late November at 1.1K, with active users fluctuating significantly, peaking at 7K in early November before dropping to 2K mid-December and rising again to 4.7K.
DRAGON BALL GEKISHIN SQUADRA from Bandai Namco Entertainment Inc. saw a decline in revenue, beginning at $351 and decreasing to $162 by the year's end. Downloads experienced a drop from 1K to 476 over the quarter. Active users started at 3.4K, fluctuating throughout the quarter, and ended at 2.7K.
For a more detailed analysis and additional insights, visit Sensor Tower's platform.