AI Insights · Timothy · January 2026
Top 5 MMORPGs in Europe: Q4 2025 Performance on Unified Platform
Explore the performance trends of the top 5 MMORPG apps in Europe during Q4 2025, including downloads, revenue, and active users.
As 2025 came to a close, the MMORPG landscape in Europe showed dynamic shifts across the top five apps on a unified platform. Here's a closer look at their performance metrics, based on data from Sensor Tower.
Diablo Immortal by Blizzard Entertainment, Inc. saw its weekly revenue fluctuate, starting at around $452K and dipping to $234K before peaking at $515K in late December. Weekly downloads demonstrated a similar pattern, beginning at 25.5K and ending with a rise to 33.7K. Active users increased steadily, starting at 59.9K and reaching 74.1K by the end of the quarter.
Huntopia: Fantasy RPG from Leniu Games experienced a decline in weekly revenue, starting at $197K and dropping to $45K before a slight recovery to $63K. Downloads showed a significant decrease from 87.2K to 4.3K, with a late surge to 18K. Active users mirrored this trend, declining from 62.7K to a low of 24.8K, then rising to 40.5K.
Old School RuneScape maintained consistent weekly revenue, hovering around $88K initially and stabilizing near $79K. Downloads were relatively steady, starting at 3.7K and slightly increasing to 6.4K by December. The app's active users remained stable, fluctuating between 21K and 23K.
Wartune Ultra by 7road International HK Limited had a varied revenue pattern, beginning at $68K, dropping, and then climbing to $85K. Downloads started at 3.4K, dipped, and rose again to 5.6K. Active users showed a gradual increase from 11.5K to 13.9K.
DOFUS Touch: A WAKFU Prequel by Ankama saw its revenue start at $72K, fluctuating before ending at $75K. Downloads remained fairly stable, starting at 3.2K and ending slightly lower at 2.4K. Active users saw a gradual decline from 24.9K to 24.9K.
For more detailed insights and data, visit Sensor Tower.