AI Insights · Timothy · December 2025
Performance of Top 5 Low Poly Games on Unified Platform in Central America, Q4 2025
Explore the performance trends of the top 5 low poly games in Central America during Q4 2025, with insights on downloads, revenue, and active users.
In the fourth quarter of 2025, the low poly games category in Central America saw varied performances across the top five titles on a unified platform, comprising both iOS and Android data. All insights are derived from Sensor Tower, where more detailed analytics are available.
Roblox from Roblox Corporation showed significant fluctuations in weekly revenue, peaking at around $2.1M in mid-November, before settling around $738K by the end of December. Downloads began strong at over 520K, dipping to approximately 320K in early December, but rebounding to over 500K in the last week of the quarter. Active users remained robust, with a slight decrease from approximately 23.9M to 22.5M over the quarter.
Albion Online by Sandbox Interactive GmbH experienced a steady revenue stream, averaging around $4.5K weekly. Downloads saw a notable increase from just over 2K to nearly 5.8K by the end of December. Active users also grew steadily, starting at 3.4K and reaching nearly 6K.
Carnival Tycoon: Coin Games from Wild Candle Spin LLC had a more dynamic quarter. Revenue started at $7.8K, dropping to a low of $2.5K, and then gradually rising to $3.3K. Downloads surged significantly in December, from around 5.4K to over 11K. Active users increased consistently, ending the quarter at nearly 70K.
Idle Lumber Empire - Wood Game by AppQuantum Publishing Ltd maintained a relatively stable revenue, closing the quarter with approximately $2.8K. Downloads showed a remarkable rise from around 6.8K to over 26.8K. Active users fluctuated, peaking in mid-December at over 33.5K.
War Inc: Rising by Fastone Games had modest revenue growth, peaking at $2.6K in late December. Downloads were strongest early in the quarter, with a notable high of around 17.5K in October, before declining to about 6.5K by the end of December. Active users peaked at over 22K in early December before declining to around 14K.
The data reflects diverse trends in the low poly game market, showcasing varying user engagement and financial performance across titles in Central America.