AI Insights · Timothy · January 2026
Performance of Top 5 io Games on Unified Platform in South America Q4 2025
Explore the Q4 2025 performance of top io games in South America, with insights on downloads, revenue, and active users from Sensor Tower.
In the fourth quarter of 2025, the top io games on the unified platform in South America showed varied performance metrics in terms of downloads, revenue, and active users. Let's delve into the details for each game.
Paper.io 2 from Voodoo witnessed significant growth in downloads, starting from around 184K in early October and peaking at approximately 664K by the end of December. This increase was mirrored in its weekly active users, which rose from 1.7M to about 3.1M during the same period. The game's weekly revenue also climbed steadily, reaching a high of $2.3K in the final week of December.
Snake.io - Fun Online Snake by Kooapps saw consistent performance throughout the quarter. Weekly downloads fluctuated, starting at 332K and ending at 460K. The active user base increased from 1.7M to over 2M, while revenue peaked at $1.2K in the last week of December.
Snake Clash! from Supercent, Inc. experienced a steady increase in downloads, rising from 196K to 290K by the end of the quarter. Active users grew from 1.4M to 1.9M, and revenue peaked at $1.2K in late December.
Fish Eat Fish.io:Hunger Games by MOBIBRAIN TECHNOLOGY PTE. LTD. showed a remarkable increase in downloads, moving from 85K to 118K. The active user count, however, decreased slightly from 151K to 148K, while revenue saw a significant jump to $2.1K by the end of December.
Finally, slither.io by Lowtech Studios LLC maintained a stable download trend, with numbers hovering around 84K to 97K. Active users increased from 456K to 525K over the quarter, although revenue remained negligible.
These insights into the performance of io games in South America during Q4 2025 highlight the dynamic nature of mobile gaming trends. For more detailed analysis and insights, visit Sensor Tower.