AI Insights · Timothy · January 2026
Top 5 io Games Performance in Saudi Arabia: Q4 2025
Explore the performance trends of the top 5 io games on a unified platform in Saudi Arabia during Q4 2025, based on Sensor Tower data.
The fourth quarter of 2025 saw significant activity in the io games category in Saudi Arabia, with notable performances from the top five games. Here's a detailed look at their performance metrics:
Paper.io 2 from Voodoo experienced a notable increase in weekly downloads, peaking at approximately 91.8K by the end of December. Weekly revenue saw fluctuations, reaching about $449 in the last week of the year. Active user numbers rose steadily, culminating in around 476K users.
State.io - Conquer the World by AI Games FZ showed a steady climb in downloads, ending the quarter at roughly 8.1K weekly downloads. Revenue trends were consistent, with a peak of $356 in early December, and active users increased to approximately 50.8K.
Snake.io - Fun Online Snake from Kooapps maintained a high number of weekly downloads, reaching about 35.9K by the end of the quarter. Revenue gradually increased, peaking at $346 in the week before Christmas. The game also saw a rise in active users, with numbers hitting around 531K.
Agar.io by Miniclip.com displayed a modest increase in weekly downloads, reaching 1.7K in early December. Revenue remained relatively stable, with a notable increase to $297 at the quarter's close. Active users fluctuated, ending the period at about 3.5K.
Snake Clash! from Supercent, Inc. saw a consistent rise in weekly downloads, peaking at 27.6K mid-December. Revenue trends were stable, reaching $197 by the end of December, while active users increased significantly to around 299K.
These insights, sourced from Sensor Tower, highlight the dynamic landscape of io games in Saudi Arabia. For more detailed analytics, visit Sensor Tower's platform.