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AI Insights · Timothy · January 2026

Top 5 Hypercasual Games in the Middle East - Q4 2025

Explore the performance trends of the top 5 hypercasual games on a unified platform in the Middle East during Q4 2025, with insights from Sensor Tower.

Top 5 Hypercasual Games in the Middle East - Q4 2025

In the fourth quarter of 2025, the hypercasual gaming scene in the Middle East showcased dynamic trends across the top five games on a unified platform. According to data from Sensor Tower, these games exhibited varied performances in terms of downloads, revenue, and active users.

Block Blast! from HungryStudio saw its weekly downloads rise steadily, peaking at over 240K in the final weeks of December. The game's active users also increased significantly, reaching approximately 2.5M by the end of the quarter, despite fluctuating weekly revenue, which topped at $36 in late September.

Vita Mahjong by Vita Studio maintained a consistent revenue increase, hitting a high of $535 in the week of December 22. Although downloads varied, they remained relatively high, with a slight dip in early December before recovering to around 116K. Active users showed a positive trend, rising to 659K by the quarter's end.

Tile Explorer - Triple Match, published by Oakever Games, experienced a decrease in downloads throughout the quarter, reaching a low of 42K in early December before a slight recovery. Revenue showed a gradual decline but ended the quarter on a positive note with $984 in the last week of December. Active users remained stable, fluctuating around the 550K mark.

The Mini Relaxing Game- pop it from stick hunter showed varied performance. Downloads decreased from 44K to 30K, while active users remained relatively stable, hovering around 250K. Revenue peaked at $41 in mid-November, followed by a dip towards the end of the quarter.

My Supermarket Simulator 3D® by Game District LLC experienced a consistent increase in revenue, reaching $6.1K in early December. Downloads rose significantly during the quarter, peaking at 77K in the first week of December. Active users grew steadily, culminating in over 271K by the end of December.

These insights reflect the diverse engagement and monetization strategies within the hypercasual gaming market in the Middle East. For more detailed analysis and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2026