AI Insights · Timothy · January 2026
Top Hybridcasual Games in Norway: Q4 2025 Performance Insights
Explore the performance trends of the top hybridcasual games in Norway during Q4 2025, including downloads, revenue, and active users.
In the fourth quarter of 2025, the performance of top hybridcasual games on a unified platform in Norway showcased diverse trends in downloads, revenue, and active user engagement. This analysis, based on Sensor Tower data, offers insights into the market dynamics of these popular apps.
Pixel Flow! from Loom Games saw a significant rise in weekly revenue, culminating at approximately $34.6K by the end of December. Weekly downloads peaked at 8.9K in early December, while active users increased steadily, reaching 9K by the quarter's end.
Paper.io 2 by Voodoo experienced a moderate increase in weekly revenue, peaking at $510 in late December. Downloads showed a strong upward trend, rising to 7.1K in the last week of the year. Active users surged significantly, ending the quarter at 17.3K.
Hole.io, another Voodoo title, maintained stable revenue throughout the quarter, with a peak of $584 in late December. Weekly downloads and active users both showed a noticeable increase towards the end of the quarter, with downloads reaching 3.8K and active users peaking at 11.3K.
Magic Tiles 3: Piano Game from Amanotes Pte. Ltd. had a steady revenue flow, hitting $860 in the final week. Downloads fluctuated slightly but ended strong with 2.9K in the final week. Active users saw a slight increase, peaking at 14.3K.
Lastly, Color Block Jam by Rollic Games experienced a high revenue trend early in the quarter, with a peak at $18.5K, later stabilizing around $15.7K by year-end. Downloads remained relatively stable, with a slight increase towards the end, reaching 1.8K, while active users remained consistently above 15K throughout the quarter.
For more detailed insights and data on these games and other market trends, visit Sensor Tower.