AI Insights · Timothy · January 2026
Top 5 Hybridcasual Games Performance in Netherlands Q4 2025
Explore the performance trends of the top hybridcasual games on a unified platform in the Netherlands during Q4 2025, with insights from Sensor Tower.
In the fourth quarter of 2025, leading hybridcasual games demonstrated varied performance on the unified platform in the Netherlands. Here's a closer look at the trends for the top five games, with data insights from Sensor Tower.
Pixel Flow! by Loom Games showed notable growth in revenue, starting at approximately $2.8K and climbing to $31.4K by the end of December. Weekly downloads began at 46.2K but saw a gradual decline to 17.8K. Active users, however, remained relatively stable, increasing slightly from 28.2K to 28.3K.
Paper.io 2 from Voodoo experienced consistent weekly revenues, peaking at $681 in the final week. Downloads fluctuated significantly, with a peak of 26.9K at the end of December. The game also saw a substantial increase in active users, reaching 188.4K.
Hole.io, another Voodoo title, maintained a steady revenue stream, with a high of $844 in late December. Downloads decreased initially but ended the quarter with a slight rise to 11.5K. Active user numbers increased to nearly 50K by the end of the year.
Magic Tiles 3: Piano Game by Amanotes saw a gradual increase in revenue, peaking at $1.2K. Downloads were robust, ending at 14.6K, while active users grew significantly to 79.6K by the quarter's end.
Pizza Ready! from Supercent experienced moderate revenue growth, reaching $752 in early December. Downloads peaked mid-quarter at 13.6K and ended at 10.1K. Active users increased to 45.8K, showing a strong finish to the year.
For more detailed insights and data analysis, visit Sensor Tower.