AI Insights · Timothy · January 2026
High Fantasy Games Performance in Croatia Q4 2025
Explore the performance trends of top high fantasy games on a unified platform in Croatia during Q4 2025, with insights from Sensor Tower.
In the fourth quarter of 2025, the high fantasy game category in Croatia saw varied performance trends across the top five apps on a unified platform. This analysis is based on data provided by Sensor Tower.
Clash Royale by Supercell experienced a notable decline in weekly revenue, starting from approximately $26K at the beginning of October and dropping to around $8.7K by the end of December. Weekly downloads also decreased steadily from 4.5K to 1.3K over the same period. However, weekly active users fluctuated, peaking at 147K in early December before falling to about 100K by the quarter’s end.
X-Clash from Glaciers Game showed an upward trend in weekly revenue, beginning with negligible earnings in early October and rising to over $1.1K by late December. Downloads started at 95 in early October, peaked at over 10K later that month, and stabilized to around 2.1K by December’s close. Active users followed a similar pattern, increasing from 68 to nearly 4.9K by the end of the quarter.
Royal Kingdom by Dream Games, Ltd. maintained relatively stable revenue throughout the quarter, with a slight increase to $4.8K in late December. Downloads fluctuated, starting at 2.3K and ending the quarter at 4.6K. The game’s active users exhibited a steady increase, reaching 26.8K by the end of December.
Total Battle: War Strategy from Scorewarrior saw a consistent revenue stream, peaking at $9.4K in late November and ending at $5.4K. Downloads remained relatively stable, with a slight increase towards the quarter’s close, ending at 1.2K. Active users showed a gradual rise, peaking at 1.5K in early December.
Block Crazy Robo World Craft by Prokids Studio did not generate revenue but experienced growth in downloads, starting at 181 in late September and reaching 1.5K by the end of the year. Active users increased significantly, reaching 5.5K by late December.
These insights highlight the dynamic nature of the high fantasy games market in Croatia during Q4 2025. For more detailed data, visit Sensor Tower.