AI Insights · Timothy · January 2026
High Fantasy Games Performance on Unified Platform in Australia Q4 2025
Explore the performance trends of the top five high fantasy games in Australia during Q4 2025, including downloads, revenue, and active user metrics.
The fourth quarter of 2025 saw interesting trends in the performance of high fantasy games on a unified platform in Australia, as reported by Sensor Tower. Here's a closer look at the top five games in this category.
Clash Royale from Supercell experienced a fluctuating revenue trend, starting at approximately $396K and peaking at $732K in early October. Weekly downloads began at around 54K, gradually declining to 16.8K by the end of December. Active users showed a slight decrease from 1.03M to 780K over the quarter.
Legend of Elements, published by Joy Net Games, saw a notable rise in revenue mid-October, reaching about $23K before stabilizing around $10K by year-end. Downloads peaked at 34.7K in mid-October, with active users following a similar pattern, peaking at 28K.
Legend of Mushroom, also by Joy Net Games, maintained a steady revenue between $8K and $14K. Downloads were inconsistent, starting at 6.9K, peaking at 11K, and ending around 10.5K. Active users increased from 122K to a high of 175K.
Clash of Clans showed a strong revenue peak of $266K in mid-November. Downloads remained stable, around 6K weekly, while active users decreased from 186K to 149K.
Royal Kingdom by Dream Games ended the quarter with an upward revenue trend, starting at $141K and closing at $174K. Downloads saw a significant increase towards the end, reaching 12K in December, with active users growing from 210K to 250K.
For more detailed insights and comprehensive data, visit Sensor Tower's website.